Yellow gears aligned with icosahedron vertices • Cyan gears aligned with icosahedron-edge mid-points • Magenta gears (hard to see the color, down in between the teeth, I know) are centered on icosahedron faces
Polyhedral basis for gear positioning: Truncated triacontahedron faces
Large-gear rotation axes are aligned with the faces of a truncated triacontahedron, or looked at another way, with the vertices of a frequency 2v, class-I geodesic tessellation of the icosahedron
• Modeled in Google SketchUp • 10 frames; rendered in Kerkythea • Animated in Sothink SWF Quicker
Wow!!!! Love it!!! It's super cool!!! I didn't know it was possible...lol [link] I would really like to make this into a sculpture! Is it possible if you could show me the calculations you did to make this?
I, myself, am producing a couple of kinetic gear sculptures; this one and the 92-gear version.
You should note that I was originally inspired by early geodesic-gear attempts by another artist, Paul Nylander (~bugman123) and he has continued to further develop more of the math than have I.
well...if you`re talking about loop animation; they are not as intricate or accurate & it`s still flat. I just make up w/ it using still pictures. but thanks for the nice comment
I would really like to make this into a sculpture! Is it possible if you could show me the calculations you did to make this?
I, myself, am producing a couple of kinetic gear sculptures; this one and the 92-gear version.
You should note that I was originally inspired by early geodesic-gear attempts by another artist, Paul Nylander (~bugman123) and he has continued to further develop more of the math than have I.
-Taff
Great job!
Kinda makes me wonder why we all have a predilection for shiny baubles!
It's more like 'Art'. You surely know how much kinetic art is expanding, this is a pretty original example
You have skills & experience that differs from mine....
I was referring to your character-drawing skills
About all I can manage is crude stick figures